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1 | + | ## So I asked Phi3... | |
2 | + | ||
3 | + | To generate some code like we talked about with `Deal.java` | |
4 | + | ||
5 | + | _Read this code._ | |
6 | + | ||
7 | + | To create a Java program that models a deck of cards, we'll define two main components: Card (using an enum to represent suits and ranks) and Hand (to hold a collection of cards). We will also implement a Deck class that initializes with all possible combinations of these cards. | |
8 | + | ### Step 1: Define the Card Enum | |
9 | + | ||
10 | + | First, we define an enum for both the suit and rank to represent each card uniquely. | |
11 | + | ||
12 | + | ```java | |
13 | + | public enum Suit { | |
14 | + | HEARTS, DIAMONDS, CLUBS, SPADES; | |
15 | + | } | |
16 | + | ||
17 | + | public enum Rank { | |
18 | + | TWO("Two"), THREE("Three"), FOUR("Four"), FIVE("Five"), SIX("Six"), SEVEN("Seven"), EIGHT("Eight"), NINE("Nine"), TEN("Ten"), JACK("Jack"), QUEEN("Queen"), KING("King"), ACE("Ace"); | |
19 | + | ||
20 | + | private final String name; | |
21 | + | ||
22 | + | Rank(String name) { | |
23 | + | this.name = name; | |
24 | + | } | |
25 | + | ||
26 | + | public String getName() { | |
27 | + | return name; | |
28 | + | } | |
29 | + | } | |
30 | + | ``` | |
31 | + | ||
32 | + | ### Step 2: Define the Card Class | |
33 | + | ||
34 | + | Next, we define a Card class that uses these enums to represent each card's suit and rank. | |
35 | + | ||
36 | + | ```java | |
37 | + | public class Card { | |
38 | + | private Suit suit; | |
39 | + | private Rank rank; | |
40 | + | ||
41 | + | public Card(Suit suit, Rank rank) { | |
42 | + | this.suit = suit; | |
43 | + | this.rank = rank; | |
44 | + | } | |
45 | + | ||
46 | + | @Override | |
47 | + | public String toString() { | |
48 | + | return rank + " of " + suit; | |
49 | + | } | |
50 | + | } | |
51 | + | ``` | |
52 | + | ||
53 | + | #### Step 3: Define the Deck Class | |
54 | + | ||
55 | + | Now, we implement a Deck class that initializes with all possible combinations of cards and provides methods for shuffling and dealing. | |
56 | + | ||
57 | + | ```java | |
58 | + | import java.util.ArrayList; | |
59 | + | import java.util.Collections; | |
60 | + | import java.util.List; | |
61 | + | ||
62 | + | public class Deck { | |
63 | + | private List<Card> deck; | |
64 | + | ||
65 | + | public Deck() { | |
66 | + | this.deck = new ArrayList<>(); | |
67 | + | for (Suit suit : Suit.values()) { | |
68 | + | for (Rank rank : Rank.values()) { | |
69 | + | deck.add(new Card(suit, rank)); | |
70 | + | } | |
71 | + | } | |
72 | + | Collections.shuffle(deck); // Shuffles the deck upon initialization | |
73 | + | } | |
74 | + | ||
75 | + | public List<Card> dealCards(int numberOfCards) { | |
76 | + | if (numberOfCards > deck.size()) { | |
77 | + | throw new IllegalArgumentException("Cannot deal more cards than are in the deck."); | |
78 | + | } | |
79 | + | return deck.subList(0, numberOfCards); // Deals a specified number of top-most cards from the deck | |
80 | + | } | |
81 | + | } | |
82 | + | ``` | |
83 | + | ||
84 | + | #### Step 4: Define the Hand Class | |
85 | + | ||
86 | + | Finally, we define a Hand class to hold and manage a collection of Card objects. | |
87 | + | ```java | |
88 | + | import java.util.ArrayList; | |
89 | + | import java.util.List; | |
90 | + | ||
91 | + | public class Hand { | |
92 | + | private List<Card> cards; | |
93 | + | ||
94 | + | public Hand() { | |
95 | + | this.cards = new ArrayList<>(); | |
96 | + | } | |
97 | + | ||
98 | + | public void add(Card card) { | |
99 | + | if (card == null || cards.contains(card)) { | |
100 | + | throw new IllegalArgumentException("Cannot add a duplicate or null card to the hand."); | |
101 | + | } | |
102 | + | cards.add(card); | |
103 | + | } | |
104 | + | ||
105 | + | @Override | |
106 | + | public String toString() { | |
107 | + | return "Hand: " + cards; | |
108 | + | } | |
109 | + | } | |
110 | + | ``` | |
111 | + | ### Example Usage | |
112 | + | ||
113 | + | Here's how you might use these classes in a simple program: | |
114 | + | ```java | |
115 | + | public class Main { | |
116 | + | public static void main(String[] args) { | |
117 | + | Deck deck = new Deck(); | |
118 | + | Hand hand = new Hand(); | |
119 | + | ||
120 | + | // Deal 5 cards from the deck to the hand | |
121 | + | List<Card> dealtCards = deck.dealCards(5); | |
122 | + | for (Card card : dealtCards) { | |
123 | + | System.out.println(card); | |
124 | + | hand.add(card); | |
125 | + | } | |
126 | + | ||
127 | + | // Print out the contents of the hand | |
128 | + | System.out.println("Hand: " + hand); | |
129 | + | } | |
130 | + | } | |
131 | + | ``` | |
132 | + | ||
133 | + | This program demonstrates initializing a deck, dealing cards to a hand, and printing both the dealt cards and the current state of the hand. | |
134 | + | ||
135 | + | ## But... | |
136 | + | ||
137 | + | This code has a _huge_ bug in it. Rendering much of this code pretty useless. | |
138 | + | Can you describe the bug, and then how to fix it? | |
139 | + | ||
140 | + |
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