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symboltable1.md
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1 | 1 | describe how you would use python's dict data structure to build a symbol table for a small language compiler | |
2 | 2 | ||
3 | + | ## Phi3 | |
4 | + | ||
5 | + | ||
3 | 6 | Building a symbol table using Python's dictionary data structure for a small language compiler involves several | |
4 | 7 | steps. The symbol table will be used to keep track of variables, their types, and scopes during the compilation | |
5 | 8 | process. Here's how you can implement it: |
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symboltable1.md(arquivo criado)
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1 | + | describe how you would use python's dict data structure to build a symbol table for a small language compiler | |
2 | + | ||
3 | + | Building a symbol table using Python's dictionary data structure for a small language compiler involves several | |
4 | + | steps. The symbol table will be used to keep track of variables, their types, and scopes during the compilation | |
5 | + | process. Here's how you can implement it: | |
6 | + | ||
7 | + | 1. Define basic classes | |
8 | + | Firstly, create two essential classes - `Symbol` and `Scope`. | |
9 | + | ```python | |
10 | + | class Symbol: | |
11 | + | def __init__(self, name, symbol_type): | |
12 | + | self.name = name | |
13 | + | self.symbol_type = symbol_type | |
14 | + | ||
15 | + | class Scope: | |
16 | + | def __init__(self, parent=None): | |
17 | + | self.parent = parent | |
18 | + | self.scopes = [] # list of symbols in this scope | |
19 | + | ``` | |
20 | + | 2. Initialize the global symbol table | |
21 | + | Create a class `SymbolTable` which will manage all scopes and keep track of symbols globally using Python's | |
22 | + | dictionary data structure. | |
23 | + | ```python | |
24 | + | class SymbolTable: | |
25 | + | def __init__(self): | |
26 | + | self.symbols = {} # Key: symbol_name, Value: (Scope object) | |
27 | + | ``` | |
28 | + | 3. Add new symbols to the table | |
29 | + | Define a function `addSymbol` in `SymbolTable`, which adds symbols according to their scopes and types. This | |
30 | + | method ensures that overlapping names are handled gracefully by using the scope's parent as reference if | |
31 | + | necessary. | |
32 | + | ```python | |
33 | + | class SymbolTable: | |
34 | + | # ... existing code ... | |
35 | + | ||
36 | + | def addSymbol(self, symbol_name, symbol_type): | |
37 | + | current_scope = self.symbols.get(symbol_name) | |
38 | + | ||
39 | + | if not current_scope: # If the symbol doesn't exist in any scope yet, create it at global level | |
40 | + | new_scope = Scope() | |
41 | + | self.symbols[symbol_name] = (new_scope, SymbolType(symbol_type)) | |
42 | + | return new_scope | |
43 | + | ||
44 | + | # Else check if we are dealing with an inner symbol | |
45 | + | else: | |
46 | + | scope = current_scope[0] # parent Scope object | |
47 | + | ||
48 | + | while scope.parent and scope.name in self.symbols: # Check all parents until a free name is found | |
49 | + | scope = scope.parent | |
50 | + | ||
51 | + | if not scope.parent or scope.name not in self.symbols: # Add the symbol to current scope if there's | |
52 | + | no conflict with any parent scope | |
53 | + | new_scope = Scope(parent=scope) | |
54 | + | self.symbols[symbol_name] = (new_scope, SymbolType(symbol_type)) | |
55 | + | else: | |
56 | + | raise NameError('Symbol name already exists in this or one of the parent scopes') | |
57 | + | ``` | |
58 | + | 4. Retrieve symbols from the table | |
59 | + | Define a method `getSymbol` to retrieve symbols by their names according to their respective scope and type | |
60 | + | information. | |
61 | + | ```python | |
62 | + | class SymbolTable: | |
63 | + | # ... existing code ... | |
64 | + | ||
65 | + | def getSymbol(self, symbol_name): | |
66 | + | if symbol_name in self.symbols: | |
67 | + | return self.symbols[symbol_name] | |
68 | + | else: | |
69 | + | raise NameError('No such symbol') | |
70 | + | ``` | |
71 | + | ||
72 | + | With this implementation, you've created a basic symbol table using Python dictionaries that can track variables | |
73 | + | and their types for a small language compiler. You can extend it further by implementing methods to handle more | |
74 | + | complex scenarios like type inference or variable renaming during optimization stages of the compilation process. | |
75 | + |