SpaceInvadersGame.java
· 4.7 KiB · Java
Brut
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class SpaceInvadersGame extends JPanel implements KeyListener, ActionListener {
private int playerX, playerY;
private List<Alien> aliens;
private List<Bullet> bullets;
private boolean isGameOver;
private int score;
private SpaceInvadersGame() {
playerX = 300;
playerY = 480;
isGameOver = false;
score = 0;
aliens = new ArrayList<>();
bullets = new ArrayList();
// Initialize aliens
for (int i = 0; i < 6; i++) {
aliens.add(new Alien(i * 100, 0));
}
Timer timer = new Timer(15, this);
timer.start();
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
// Draw background
g.setColor(Color.black);
g.fillRect(0, 0, 800, 600);
// Draw player
g.setColor(Color.blue);
g.fillRect(playerX, playerY, 50, 50);
// Draw aliens
for (Alien alien : aliens) {
g.setColor(Color.green);
g.fillRect(alien.x, alien.y, 50, 50);
}
// Draw bullets
for (Bullet bullet : bullets) {
g.setColor(Color.red);
g.fillRect(bullet.x, bullet.y, 10, 20);
}
// Display score
g.setColor(Color.white);
g.setFont(new Font("Arial", Font.PLAIN, 20));
g.drawString("Score: " + score, 10, 30);
if (isGameOver) {
g.setFont(new Font("Arial", Font.PLAIN, 50));
g.drawString("Game Over", 300, 300);
}
}
public void actionPerformed(ActionEvent e) {
if (!isGameOver) {
// Move aliens
for (Alien alien : aliens) {
alien.y += 2;
}
// Move bullets
for (Bullet bullet : bullets) {
bullet.y -= 5;
}
// Check for collisions
checkCollisions();
// Remove off-screen aliens and bullets
aliens.removeIf(alien -> alien.y > 600);
bullets.removeIf(bullet -> bullet.y < 0);
// Spawn new aliens
if (aliens.isEmpty()) {
for (int i = 0; i < 6; i++) {
aliens.add(new Alien(i * 100, 0));
}
}
repaint();
}
}
private void checkCollisions() {
for (Alien alien : new ArrayList<>(aliens)) {
for (Bullet bullet : new ArrayList<>(bullets)) {
if (alien.getBounds().intersects(bullet.getBounds())) {
aliens.remove(alien);
bullets.remove(bullet);
score += 10;
}
}
if (alien.getBounds().intersects(new Rectangle(playerX, playerY, 50, 50))) {
isGameOver = true;
}
}
}
public void keyTyped(KeyEvent e) {}
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_LEFT && playerX > 0) {
playerX -= 20;
}
if (key == KeyEvent.VK_RIGHT && playerX < 750) {
playerX += 20;
}
if (key == KeyEvent.VK_SPACE) {
if (!isGameOver) {
bullets.add(new Bullet(playerX + 20, playerY));
} else {
// Restart the game
isGameOver = false;
playerX = 300;
score = 0;
aliens.clear();
bullets.clear();
for (int i = 0; i < 6; i++) {
aliens.add(new Alien(i * 100, 0));
}
}
}
}
public void keyReleased(KeyEvent e) {}
public static void main(String[] args) {
JFrame frame = new JFrame("Space Invaders");
SpaceInvadersGame game = new SpaceInvadersGame();
frame.add(game);
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
private class Alien {
int x, y;
Alien(int x, int y) {
this.x = x;
this.y = y;
}
Rectangle getBounds() {
return new Rectangle(x, y, 50, 50);
}
}
private class Bullet {
int x, y;
Bullet(int x, int y) {
this.x = x;
this.y = y;
}
Rectangle getBounds() {
return new Rectangle(x, y, 10, 20);
}
}
}
| 1 | import javax.swing.*; |
| 2 | import java.awt.*; |
| 3 | import java.awt.event.ActionEvent; |
| 4 | import java.awt.event.ActionListener; |
| 5 | import java.awt.event.KeyEvent; |
| 6 | import java.awt.event.KeyListener; |
| 7 | import java.util.ArrayList; |
| 8 | import java.util.List; |
| 9 | import java.util.Random; |
| 10 | |
| 11 | public class SpaceInvadersGame extends JPanel implements KeyListener, ActionListener { |
| 12 | private int playerX, playerY; |
| 13 | private List<Alien> aliens; |
| 14 | private List<Bullet> bullets; |
| 15 | private boolean isGameOver; |
| 16 | private int score; |
| 17 | |
| 18 | private SpaceInvadersGame() { |
| 19 | playerX = 300; |
| 20 | playerY = 480; |
| 21 | isGameOver = false; |
| 22 | score = 0; |
| 23 | |
| 24 | aliens = new ArrayList<>(); |
| 25 | bullets = new ArrayList(); |
| 26 | |
| 27 | // Initialize aliens |
| 28 | for (int i = 0; i < 6; i++) { |
| 29 | aliens.add(new Alien(i * 100, 0)); |
| 30 | } |
| 31 | |
| 32 | Timer timer = new Timer(15, this); |
| 33 | timer.start(); |
| 34 | |
| 35 | addKeyListener(this); |
| 36 | setFocusable(true); |
| 37 | setFocusTraversalKeysEnabled(false); |
| 38 | } |
| 39 | |
| 40 | public void paintComponent(Graphics g) { |
| 41 | super.paintComponent(g); |
| 42 | // Draw background |
| 43 | g.setColor(Color.black); |
| 44 | g.fillRect(0, 0, 800, 600); |
| 45 | |
| 46 | // Draw player |
| 47 | g.setColor(Color.blue); |
| 48 | g.fillRect(playerX, playerY, 50, 50); |
| 49 | |
| 50 | // Draw aliens |
| 51 | for (Alien alien : aliens) { |
| 52 | g.setColor(Color.green); |
| 53 | g.fillRect(alien.x, alien.y, 50, 50); |
| 54 | } |
| 55 | |
| 56 | // Draw bullets |
| 57 | for (Bullet bullet : bullets) { |
| 58 | g.setColor(Color.red); |
| 59 | g.fillRect(bullet.x, bullet.y, 10, 20); |
| 60 | } |
| 61 | |
| 62 | // Display score |
| 63 | g.setColor(Color.white); |
| 64 | g.setFont(new Font("Arial", Font.PLAIN, 20)); |
| 65 | g.drawString("Score: " + score, 10, 30); |
| 66 | |
| 67 | if (isGameOver) { |
| 68 | g.setFont(new Font("Arial", Font.PLAIN, 50)); |
| 69 | g.drawString("Game Over", 300, 300); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | public void actionPerformed(ActionEvent e) { |
| 74 | if (!isGameOver) { |
| 75 | // Move aliens |
| 76 | for (Alien alien : aliens) { |
| 77 | alien.y += 2; |
| 78 | } |
| 79 | |
| 80 | // Move bullets |
| 81 | for (Bullet bullet : bullets) { |
| 82 | bullet.y -= 5; |
| 83 | } |
| 84 | |
| 85 | // Check for collisions |
| 86 | checkCollisions(); |
| 87 | |
| 88 | // Remove off-screen aliens and bullets |
| 89 | aliens.removeIf(alien -> alien.y > 600); |
| 90 | bullets.removeIf(bullet -> bullet.y < 0); |
| 91 | |
| 92 | // Spawn new aliens |
| 93 | if (aliens.isEmpty()) { |
| 94 | for (int i = 0; i < 6; i++) { |
| 95 | aliens.add(new Alien(i * 100, 0)); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | repaint(); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | private void checkCollisions() { |
| 104 | for (Alien alien : new ArrayList<>(aliens)) { |
| 105 | for (Bullet bullet : new ArrayList<>(bullets)) { |
| 106 | if (alien.getBounds().intersects(bullet.getBounds())) { |
| 107 | aliens.remove(alien); |
| 108 | bullets.remove(bullet); |
| 109 | score += 10; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | if (alien.getBounds().intersects(new Rectangle(playerX, playerY, 50, 50))) { |
| 114 | isGameOver = true; |
| 115 | } |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | public void keyTyped(KeyEvent e) {} |
| 120 | |
| 121 | public void keyPressed(KeyEvent e) { |
| 122 | int key = e.getKeyCode(); |
| 123 | |
| 124 | if (key == KeyEvent.VK_LEFT && playerX > 0) { |
| 125 | playerX -= 20; |
| 126 | } |
| 127 | |
| 128 | if (key == KeyEvent.VK_RIGHT && playerX < 750) { |
| 129 | playerX += 20; |
| 130 | } |
| 131 | |
| 132 | if (key == KeyEvent.VK_SPACE) { |
| 133 | if (!isGameOver) { |
| 134 | bullets.add(new Bullet(playerX + 20, playerY)); |
| 135 | } else { |
| 136 | // Restart the game |
| 137 | isGameOver = false; |
| 138 | playerX = 300; |
| 139 | score = 0; |
| 140 | aliens.clear(); |
| 141 | bullets.clear(); |
| 142 | for (int i = 0; i < 6; i++) { |
| 143 | aliens.add(new Alien(i * 100, 0)); |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | public void keyReleased(KeyEvent e) {} |
| 150 | |
| 151 | public static void main(String[] args) { |
| 152 | JFrame frame = new JFrame("Space Invaders"); |
| 153 | SpaceInvadersGame game = new SpaceInvadersGame(); |
| 154 | frame.add(game); |
| 155 | frame.setSize(800, 600); |
| 156 | frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); |
| 157 | frame.setVisible(true); |
| 158 | } |
| 159 | |
| 160 | private class Alien { |
| 161 | int x, y; |
| 162 | |
| 163 | Alien(int x, int y) { |
| 164 | this.x = x; |
| 165 | this.y = y; |
| 166 | } |
| 167 | |
| 168 | Rectangle getBounds() { |
| 169 | return new Rectangle(x, y, 50, 50); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | private class Bullet { |
| 174 | int x, y; |
| 175 | |
| 176 | Bullet(int x, int y) { |
| 177 | this.x = x; |
| 178 | this.y = y; |
| 179 | } |
| 180 | |
| 181 | Rectangle getBounds() { |
| 182 | return new Rectangle(x, y, 10, 20); |
| 183 | } |
| 184 | } |
| 185 | } |