kristofer revisó este gist . Ir a la revisión
1 file changed, 1 insertion, 1 deletion
SpaceInvadersGame.java
@@ -25,7 +25,7 @@ public class SpaceInvadersGame extends JPanel implements KeyListener, ActionList | |||
25 | 25 | score = 0; | |
26 | 26 | ||
27 | 27 | aliens = new ArrayList<>(); | |
28 | - | bullets = new ArrayList<> (); | |
28 | + | bullets = new ArrayList<>(); | |
29 | 29 | ||
30 | 30 | // Initialize aliens | |
31 | 31 | for (int i = 0; i < 6; i++) { |
kristofer revisó este gist . Ir a la revisión
1 file changed, 1 insertion, 1 deletion
SpaceInvadersGame.java
@@ -9,7 +9,7 @@ import java.util.List; | |||
9 | 9 | import java.util.Random; | |
10 | 10 | ||
11 | 11 | // Read the code, and then explain it! | |
12 | - | ||
12 | + | // Do so WITHOUT running it to see what it does. | |
13 | 13 | ||
14 | 14 | public class SpaceInvadersGame extends JPanel implements KeyListener, ActionListener { | |
15 | 15 | private int playerX, playerY; |
kristofer revisó este gist . Ir a la revisión
1 file changed, 3 insertions
SpaceInvadersGame.java
@@ -8,6 +8,9 @@ import java.util.ArrayList; | |||
8 | 8 | import java.util.List; | |
9 | 9 | import java.util.Random; | |
10 | 10 | ||
11 | + | // Read the code, and then explain it! | |
12 | + | ||
13 | + | ||
11 | 14 | public class SpaceInvadersGame extends JPanel implements KeyListener, ActionListener { | |
12 | 15 | private int playerX, playerY; | |
13 | 16 | private List<Alien> aliens; |
kristofer revisó este gist . Ir a la revisión
1 file changed, 1 insertion, 1 deletion
SpaceInvadersGame.java
@@ -22,7 +22,7 @@ public class SpaceInvadersGame extends JPanel implements KeyListener, ActionList | |||
22 | 22 | score = 0; | |
23 | 23 | ||
24 | 24 | aliens = new ArrayList<>(); | |
25 | - | bullets = new ArrayList(); | |
25 | + | bullets = new ArrayList<> (); | |
26 | 26 | ||
27 | 27 | // Initialize aliens | |
28 | 28 | for (int i = 0; i < 6; i++) { |
kristofer revisó este gist . Ir a la revisión
1 file changed, 185 insertions
SpaceInvadersGame.java(archivo creado)
@@ -0,0 +1,185 @@ | |||
1 | + | import javax.swing.*; | |
2 | + | import java.awt.*; | |
3 | + | import java.awt.event.ActionEvent; | |
4 | + | import java.awt.event.ActionListener; | |
5 | + | import java.awt.event.KeyEvent; | |
6 | + | import java.awt.event.KeyListener; | |
7 | + | import java.util.ArrayList; | |
8 | + | import java.util.List; | |
9 | + | import java.util.Random; | |
10 | + | ||
11 | + | public class SpaceInvadersGame extends JPanel implements KeyListener, ActionListener { | |
12 | + | private int playerX, playerY; | |
13 | + | private List<Alien> aliens; | |
14 | + | private List<Bullet> bullets; | |
15 | + | private boolean isGameOver; | |
16 | + | private int score; | |
17 | + | ||
18 | + | private SpaceInvadersGame() { | |
19 | + | playerX = 300; | |
20 | + | playerY = 480; | |
21 | + | isGameOver = false; | |
22 | + | score = 0; | |
23 | + | ||
24 | + | aliens = new ArrayList<>(); | |
25 | + | bullets = new ArrayList(); | |
26 | + | ||
27 | + | // Initialize aliens | |
28 | + | for (int i = 0; i < 6; i++) { | |
29 | + | aliens.add(new Alien(i * 100, 0)); | |
30 | + | } | |
31 | + | ||
32 | + | Timer timer = new Timer(15, this); | |
33 | + | timer.start(); | |
34 | + | ||
35 | + | addKeyListener(this); | |
36 | + | setFocusable(true); | |
37 | + | setFocusTraversalKeysEnabled(false); | |
38 | + | } | |
39 | + | ||
40 | + | public void paintComponent(Graphics g) { | |
41 | + | super.paintComponent(g); | |
42 | + | // Draw background | |
43 | + | g.setColor(Color.black); | |
44 | + | g.fillRect(0, 0, 800, 600); | |
45 | + | ||
46 | + | // Draw player | |
47 | + | g.setColor(Color.blue); | |
48 | + | g.fillRect(playerX, playerY, 50, 50); | |
49 | + | ||
50 | + | // Draw aliens | |
51 | + | for (Alien alien : aliens) { | |
52 | + | g.setColor(Color.green); | |
53 | + | g.fillRect(alien.x, alien.y, 50, 50); | |
54 | + | } | |
55 | + | ||
56 | + | // Draw bullets | |
57 | + | for (Bullet bullet : bullets) { | |
58 | + | g.setColor(Color.red); | |
59 | + | g.fillRect(bullet.x, bullet.y, 10, 20); | |
60 | + | } | |
61 | + | ||
62 | + | // Display score | |
63 | + | g.setColor(Color.white); | |
64 | + | g.setFont(new Font("Arial", Font.PLAIN, 20)); | |
65 | + | g.drawString("Score: " + score, 10, 30); | |
66 | + | ||
67 | + | if (isGameOver) { | |
68 | + | g.setFont(new Font("Arial", Font.PLAIN, 50)); | |
69 | + | g.drawString("Game Over", 300, 300); | |
70 | + | } | |
71 | + | } | |
72 | + | ||
73 | + | public void actionPerformed(ActionEvent e) { | |
74 | + | if (!isGameOver) { | |
75 | + | // Move aliens | |
76 | + | for (Alien alien : aliens) { | |
77 | + | alien.y += 2; | |
78 | + | } | |
79 | + | ||
80 | + | // Move bullets | |
81 | + | for (Bullet bullet : bullets) { | |
82 | + | bullet.y -= 5; | |
83 | + | } | |
84 | + | ||
85 | + | // Check for collisions | |
86 | + | checkCollisions(); | |
87 | + | ||
88 | + | // Remove off-screen aliens and bullets | |
89 | + | aliens.removeIf(alien -> alien.y > 600); | |
90 | + | bullets.removeIf(bullet -> bullet.y < 0); | |
91 | + | ||
92 | + | // Spawn new aliens | |
93 | + | if (aliens.isEmpty()) { | |
94 | + | for (int i = 0; i < 6; i++) { | |
95 | + | aliens.add(new Alien(i * 100, 0)); | |
96 | + | } | |
97 | + | } | |
98 | + | ||
99 | + | repaint(); | |
100 | + | } | |
101 | + | } | |
102 | + | ||
103 | + | private void checkCollisions() { | |
104 | + | for (Alien alien : new ArrayList<>(aliens)) { | |
105 | + | for (Bullet bullet : new ArrayList<>(bullets)) { | |
106 | + | if (alien.getBounds().intersects(bullet.getBounds())) { | |
107 | + | aliens.remove(alien); | |
108 | + | bullets.remove(bullet); | |
109 | + | score += 10; | |
110 | + | } | |
111 | + | } | |
112 | + | ||
113 | + | if (alien.getBounds().intersects(new Rectangle(playerX, playerY, 50, 50))) { | |
114 | + | isGameOver = true; | |
115 | + | } | |
116 | + | } | |
117 | + | } | |
118 | + | ||
119 | + | public void keyTyped(KeyEvent e) {} | |
120 | + | ||
121 | + | public void keyPressed(KeyEvent e) { | |
122 | + | int key = e.getKeyCode(); | |
123 | + | ||
124 | + | if (key == KeyEvent.VK_LEFT && playerX > 0) { | |
125 | + | playerX -= 20; | |
126 | + | } | |
127 | + | ||
128 | + | if (key == KeyEvent.VK_RIGHT && playerX < 750) { | |
129 | + | playerX += 20; | |
130 | + | } | |
131 | + | ||
132 | + | if (key == KeyEvent.VK_SPACE) { | |
133 | + | if (!isGameOver) { | |
134 | + | bullets.add(new Bullet(playerX + 20, playerY)); | |
135 | + | } else { | |
136 | + | // Restart the game | |
137 | + | isGameOver = false; | |
138 | + | playerX = 300; | |
139 | + | score = 0; | |
140 | + | aliens.clear(); | |
141 | + | bullets.clear(); | |
142 | + | for (int i = 0; i < 6; i++) { | |
143 | + | aliens.add(new Alien(i * 100, 0)); | |
144 | + | } | |
145 | + | } | |
146 | + | } | |
147 | + | } | |
148 | + | ||
149 | + | public void keyReleased(KeyEvent e) {} | |
150 | + | ||
151 | + | public static void main(String[] args) { | |
152 | + | JFrame frame = new JFrame("Space Invaders"); | |
153 | + | SpaceInvadersGame game = new SpaceInvadersGame(); | |
154 | + | frame.add(game); | |
155 | + | frame.setSize(800, 600); | |
156 | + | frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); | |
157 | + | frame.setVisible(true); | |
158 | + | } | |
159 | + | ||
160 | + | private class Alien { | |
161 | + | int x, y; | |
162 | + | ||
163 | + | Alien(int x, int y) { | |
164 | + | this.x = x; | |
165 | + | this.y = y; | |
166 | + | } | |
167 | + | ||
168 | + | Rectangle getBounds() { | |
169 | + | return new Rectangle(x, y, 50, 50); | |
170 | + | } | |
171 | + | } | |
172 | + | ||
173 | + | private class Bullet { | |
174 | + | int x, y; | |
175 | + | ||
176 | + | Bullet(int x, int y) { | |
177 | + | this.x = x; | |
178 | + | this.y = y; | |
179 | + | } | |
180 | + | ||
181 | + | Rectangle getBounds() { | |
182 | + | return new Rectangle(x, y, 10, 20); | |
183 | + | } | |
184 | + | } | |
185 | + | } |